Intramural Dodgeball

General Requirements:

  • Open to all male and female members of the Castleton Community
  • Minimum of six players per team
  • Maximum of 10 players per team
  • Must have both male and female team members
  • All team names are subject to approval and must not contain language deemed inappropriate. Teams found in violation of this rule, will not be allowed to re-submit rosters

Where:

  • SHAPE Gym

When:

  • Schedule to be finalized after registration

How:

 

Dodgeball Rules

GENERAL INFORMATION:

• Each team should start the game with 6 players; a minimum of 5 is needed to avoid a forfeit. There must be one person of the opposite sex on the court at all times.
• A match consists of a best of 3 games, each game lasting no longer than 8 minutes. 

OBJECTIVE:

• Eliminate all opposing players by getting them “out.” A player is declared out if:
• You hit an opponent with a thrown ball, before it hits the ground and BELOW THE SHOULDERS
• You catch an opponent’s thrown ball BEFORE it makes contact with the ground.
• If you hit an opposing team member in the head
• If you cross over any boundary lines

WAYS TO WIN:

• Eliminate your entire opposing team before time is up.
• Have more active (on court) players when time is up, than your opponent.

THE OPENING RUSH

• The game begins by placing the dodgeballs along the center line. Players will take their positions along the end line and can run and retrieve the dodgeballs when the court monitor blows his whistle. Balls then have to be taken behind the attack line before they can be thrown.

 

RULES:

• Games will be played on a standard sized Volleyball court or in designated area.

• Teams and players are confined to the centerline, sidelines and end line of the court.

• Players may intentionally leave the playing area on their own side of the playing floor to retrieve a ball. If a player goes out of bounds to avoid getting out, they will be called out.

• Players will be called out if a thrown ball, not a kicked ball, hits them on the fly. If a player ducks or is on the ground and is hit in the head, the player hit will be called out. Balls must be thrown below the shoulders.

• Players will be called out if a ball they throw is caught and the player who caught the ball will be able to bring one of his or her out teammates back into the game.

• Deflections off the floor, wall, court dividers, rafters, bleachers, hoop, and official do not count as an out if caught. Deflections off a teammate do count, and both players are out.

• If a ball hits another ball, which a player has in their possession, it does not make either player out. If the ball is dropped as a result of contact from the thrown ball, then the player who drops the ball is out.

• If a ball hits another ball, which a player has in their possession and that ball is caught by a teammate the person who threw the ball is out. If a ball hits another ball, which a player has in their possession and that ball hits a teammate, the person who was hit is out. If a player is stalling, or making no attempt to play a ball they may be called out (approximately 10 seconds).

• Once a player is out, they must immediately leave the floor and sit behind their own baseline. Players who have been called out cannot retrieve stray balls for their teammates, or that ball will be given to the other team.

  • Players who are called out and then re-entered into the game must re-enter in the same order they were called out. For example, Jack was hit first, followed by Tina. Jack must re-enter the game before Tina does. 

• Once the whistle is blown all action will stop and play will be reset. Teams will keep the same number of balls they had prior to the whistle being blown.

• In the event of a tie, 3-minute sudden death overtime, involving only those players still active at the end of regulation will be played. The team to eliminate one opponent first will be the winner.

• Any dispute that cannot be resolved will be ruled over by the referee.

• The referee’s ruling is final.